Expanded Village Growth + Economics
EVGE replaces OpenTTDās default town growth model with a cargo-based system. Towns are tracked by demand, and growth happens when cargo flows are strong and stable.
Start here
- Full manual (generated from readme.txt)
- How town growth works
- Taxes, rebates, and investment
- Goal stats in the player UI
- Settings playbook
About the project
- OpenTTD: 14.x or newer
- Open-source project maintained in Squirrel with a small, focused surface
- Built as a Game Script package for town growth experiments
Links
Notes
The GitHub Pages manual is built from readme.txt during deployment.